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Ches Koblents In post #2, you make Account Handler extend In post #3, you allow Account Handler threads to mutate the shared Server Controller maps without any form of synchronization.Your exception management would make me uncomfortable in a production system as you eat them instead of using try/finally blocks, which might risk not closing the socket.Or I might look deeper into NIO, which I have not yet used directly, to avoid a thread per connection.However it turned out, I would try to model users as actors and the chat room as a topic.

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This will change once a login protocol is established. Chat Server Project & Tutorial | Wi Fi-remote-control sailboat (building) | Joke Thread Rational thinkers deplore the excesses of democracy; it abuses the individual and elevates the mob. Use XXX in a comment to flag something that is bogus but works. For example, once a thread is created it just sits there. What we want to do is realize when an account is closed and delete it from the list. For now, let us only delete the account from the lists when its close method is called.

Ches Koblents I have received some good advice above so I will utilize it now.

Before we continue with B), which is two-way communication, and A), which is a packet system, let's instead rethink our logic slightly.

Second, before a user enters a chat room, what is there to receive his packets?

Instead, I will keep a single socket handle per Account Handler instance; one instance per connected user.

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