Age play video chat

Just 25% of teens spend time with friends in person (outside of school) on a daily basis.

These interactions occur in face-to-face settings, as well as in networked gaming environments: When playing games with others online, many teen gamers (especially boys) connect with their fellow players via voice connections in order to engage in collaboration, conversation and trash-talking.

But even as social media connects teens to friends’ feelings and experiences, the sharing that occurs on these platforms can have negative consequences. Teens can learn about events and activities to which they weren’t invited, and the highly curated lives of teens’ social media connections can lead them to make negative comparisons with their own lives: Teens face challenges trying to construct an appropriate and authentic online persona for multiple audiences, including adults and peers.

Consequently, many teens feel obligated to project an attractive and popular image through their social media postings.

Among boys who play games with others online, fully 71% use voice connections to engage with other players (this compares with just 28% of girls who play in networked environments).

All this playing, hanging out and talking while playing games leads many teens to feel closer to friends.

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